Working It Out

More than a year ago I was laid off. Which happens to be a rather common occurrence in the game development field. Like many people in that situation I went into a frantic “search for new job” mode. I was lucky to land a new job at Phosphor Games. Which …

Continue reading

Eventful

A short time ago, in the Twitter space, a local game developer complained about a game development scheduling conflict. Which prompted from a second game developer the wish for a comprehensive event calendar. For which my immediate thought was “that’s something some programming can solve”. And hence I started working …

Continue reading